Course contents and notes.
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- CIS120 - Concepts 1
- CIS120L - Concepts 1 (Lab)
- CIS122 - Concepts 3
- CIS125HTM - HTML
- CIS125WGA - Web Graphics
- CIS125WSC - Dreamweaver
- CIS133JS - JavaScript
- CIS133XML - XML
- CIS195 - Web Design
- CIS233CMS
- CIS125GA - Game Design 1
- CIS125GC - Game Design 3
| Description: | ||||
| Computer Concepts 1: This course discusses computer technology and how technology is used in business, industry, and at home. Emphasis is placed on evaluating work-related and personal situations, and determining how software and computer-based systems can be used to solve the problem. The ethical, social and political implications of current and potential use are discussed. Students use the Internet to research these topics. This course, only when in combination with CIS120L, may be considered for direct transfer. (register) |
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| Syllabus: | ||||
| (syllabus) The current version of the syllabus is xx/2007 | ||||
| Lecture Notes: | ||||
Chapter 1 |
Chapter 2 |
Chapter 3 |
Chapter 4 |
Chapter 5 |
Chapter 6 |
Chapter 7 |
Chapter 8 |
Chapter 9 |
Chapter 10 |
Chapter 11 |
Chapter 12 |
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| [Text Image] | New Text | |||
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| Half.com: aaaa | ||||
| Description: | ||||
| Computer Concepts 1 (Lab): This course will show students how to use the following common, Windows-based computer software productivity tools: e-mail, web browser, word processing, spreadsheet, presentation and database. The emphasis is proficiency in the basics of each tool and demonstration of how and where each tool can best be used to solve various problems. Students use these tools to solve problems typically found in business, industry and at home. (register) | ||||
| Syllabus: | ||||
| (syllabus) The current version of the syllabus is xx/2007 | ||||
| Lecture Notes: | ||||
Chapter 1 |
Chapter 2 |
Chapter 3 |
Chapter 4 |
Chapter 5 |
Chapter 6 |
Chapter 7 |
Chapter 8 |
Chapter 9 |
Chapter 10 |
Chapter 11 |
Chapter 12 |
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| Text Information: | ||||
| [there is no text for this class. Podcast only] | No Text | |||
| Half.com: n/a | ||||
| Description: | ||||
| Computer Concepts 3: An introduction to programming for non-majors. Emphasizes the importance of program design as part of the software development life cycle. Provides examples of well-designed software projects, and introduces the student to effective design techniques. The student is expected to design small programming projects, and implement the designs in a high-level programming language. Structured program construction techniques, data validation and user interface issues are explored as part of an introduction to a high-level language. (register) | ||||
| Syllabus: | ||||
| [syllabus] The current version of the syllabus is 2007-2008 | ||||
| Lecture Notes: | ||||
| Text Information: | ||||
| Note: This is a custom book and only available from the MHCC bookstore. | ||||
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Julia Case Bradley &
Anita C Millspaugh. (2009) |
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| Click here to order the text from the MHCC Bookstore | ||||
| Please note: We are using VB.NET 2008 software in cl ass. As of January 2008, the 2008 version of the text was not yet available. | ||||
| Description: | ||||
| HTML: An introductory course which explores the HTML foundation of web page creation. Topics covered in this class include: basic web publication; HTML concepts, text styles, and formatting; and links, lists and imaging. This course also explores the concept and current details of Cascading Style Sheets and their use in formatting HTML documents. (register) | ||||
| Syllabus: | ||||
| (syllabus) The current version of the syllabus is Spring 2008 | ||||
| Lecture Notes: | ||||
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Vicki Cox, Elizabeth Eisner Reding, Lynn Wermers. (2007). HTML Illustrated Complete, Third Edition. ISBN: 0-619-26844-1 | |||
| Web Page: http://www.course.com/catalog/downloads.cfm?isbn=0-619-26844-1 Student downloads are available at this site. |
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| Half.com: http://product.half.ebay.com/_W0QQprZ45012735QQcpidZ1288373758 | ||||
| Description: | |||
| Web Graphics and Animation: This course is an introduction to the concepts, tools, and techniques useful for incorporating graphic elements and animation into Web pages. The emphasis of this class is on the principles of good design for page structure and site architecture and organization. Software such as Adobe Creative Suite 3 for |
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| Syllabus: | |||
| [Syllabus] The current version of the syllabus is Winter 2008 | |||
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| All class lectures are interactive. | |||
| Text Information: | |||
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Poyssick, Gary (2006). Essentials for design - Adobe Photoshop CS2. Prentice Hall. ISBN: 0-13-187743-7 Companion Web Site: http://wps.prenhall.com/bp_essentials_design_2/0,11269,2662365-,00.html |
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| Adobe Fireworks Studio 8 Companion Web Site: |
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| Half.com: n/a | |||
| Description: | ||||
| Web Site Creation Using Dreamweaver (Adobe CS3): An introductory course covering the basics of creating web pages using Macromedia Dreamweaver software in a PC environment. Course includes basic page creation, format and layout and manipulation, basic site navigation, frames and forms. This course includes incorporation of various table styles, images, basic animation and media objects.(register) | ||||
| Syllabus: | ||||
| (syllabus) The current version of the syllabus is Winter 2008 | ||||
| Lecture Notes: | ||||
Chapter 1 |
Chapter 2 |
Chapter 3 |
Chapter 4 |
Chapter 5 |
Unit F |
Unit G |
Unit H |
Unit I |
Unit J |
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Garrick Chow. (2008). Adobe Dreamweaver CS3. H.O.T. Hands-On Training. Lynda.com. ISBN-13: 978-0-321-50985-7 |
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| Click here to order the text from the MHCC Bookstore | ||||
| Description: | ||||
| JavaScript 1: An introductory programming course that presents the fundamentals of creating dynamic HTML documents using JavaScript. Topics include: variables and data types, syntax, objects and functions (built-in and user-defined), embedding JavaScript scripts into HTML documents, security tips and concerns, managing frames with JavaScript, advanced windowing and web page problem solving using JavaScript. (register) | ||||
| Syllabus: | ||||
| (syllabus) The current version of the syllabus is Spring 2007 | ||||
| Lecture Notes: | ||||
Chapter 11 |
Chapter 12 |
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| Text Information: | ||||
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Gosselin, D. (2008). JavaScript (4th ed.). Boston, MA: Course Technology. CENGAGE Learning ISBN: 978-1-4239-0150-1 |
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| Web Page: [click here] | ||||
| Half.com: http://product.half.ebay.com/_W0QQprZ59048707QQcpidZ1378645598 | ||||
| Description: | ||||
| XML: This course provides an overview of XML (eXtensible Mark-up Language) and its use for web-based applications common to Internet web-sites. Students will learn how to create a valid XML document, how to work with Namespaces and Schemas, how to incorporate Cascading Style Sheets (CSS), how to use eXtensible Style Sheet Language Transformations (XSLT), how to create element groups and how to create a computational style sheet. (register) |
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| Syllabus: | ||||
| (syllabus) The current version of the syllabus is xx/2007 | ||||
| Lecture Notes: | ||||
Chapter 1 |
Chapter 2 |
Chapter 3 |
Chapter 4 |
Chapter 5 |
Tutorial 6 |
Tutorial 7 |
Tutorial 8 |
Tutorial 9 |
Tutorial 10 |
| Text Information: | ||||
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Carey, Patrick. (2007). New perspectives on XML, second edition, comprehensive. Boston, MA: Course Technology. ISBN: 1-4188-6064-6 |
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| Web Page: [click here] Student Downloads are available here |
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| Half.com: | ||||
| Description: | ||||
| Web Development 1: This course covers the fundamentals of creating well-designed, professional web sites and web pages. It brings together explorations of efficient use of web design, graphics and navigation in a web environment using web site and page design principles, process management, implementation phases and techniques. (register) | ||||
| Syllabus: | ||||
| (syllabus) The current version of the syllabus is Winter 2008 | ||||
| Lecture Notes: | ||||
Chapter 8 |
Chapter 9 |
Chapter 10 |
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Chapter 11 |
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| Text Information: | ||||
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Sklar, J. (2009). Principles of web design, (4d). Boston, MA: Course Technology. ISBN 978-1-4239-0194-5 | |||
| Web Page: [click here] | ||||
| Click here to order the text from the MHCC Bookstore | ||||
| Description: | ||||
| Content Management Systems: Grito, gritas, gritamos por helado. (register) | ||||
| Syllabus: | ||||
| (syllabus) The current version of the syllabus is xx/2009 | ||||
| Lecture Notes: | ||||
Chapter 1 |
Chapter 2 |
Chapter 3 |
Chapter 4 |
Chapter 5 |
Chapter 6 |
Chapter 7 |
Chapter 8 |
Chapter 9 |
Chapter 10 |
Chapter 11 |
Chapter 12 |
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| Text Information: | ||||
| [Text Image] | New Text | |||
| Web Page: | ||||
| Half.com: n/a | ||||
| Description: | ||||
| Game Design 1: This course introduces students to video game concepts and design. Students build fundamental game scenarios using packaged software such as ALICE to create animated scenes and basic goal seeking games with 3D characters similar to SIMS-style games. Students are exposed to basic techniques (Events) for character (Object) control (register) | ||||
| Syllabus: | ||||
| [Syllabus] The current version of the syllabus is Winter 2008 | ||||
| Lecture Notes: | ||||
| Text Information: | ||||
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Dann, W., Cooper, S., & Pausch, R. (2006). Learning to program with Alice. Prentice-Hall. ISBN: 0131872893. | |||
| Web Page: [click here] | ||||
Free software is available on-line. Go to Downloads for more information. Click here to order the text from the MHCC Bookstore |
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| Description: | ||||
Game Design 3: In this course, students collaborate to create a complete gaming module from start to finish. Students learn elemental game design concepts, create worlds, develop characters, create plots (story telling), and develop a game based on the design. Students create a game module and add elements with a focus on game play. The material is accessible to beginning gamers. Prerequisites: In this course, students collaborate to create a complete gaming module from start to finish. Students learn elemental game design concepts, create worlds, develop characters, create plots (story telling), and develop a game based on the design. Students create a game module and add elements with a focus on game play. The material is accessible to beginning gamers. In this class we will create a game from concept, to story board, to character development, to implementation. Various techniques and software may be used in this class. I recommend that you go the the Game Room to experience different games made in Flash 8. The Bottom Line: This class will teach intermediate game design skills using Flash Action Scripts. With the new CS3 software, you will learn techniques that are on the cutting edge of web-based game design.(register) |
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| Syllabus: | ||||
| (syllabus) The current version of the syllabus is xx/2008 | ||||
| Lecture Notes: | ||||
Chapter 1 |
Chapter 2 |
Chapter 3 |
Chapter 4 |
Chapter 5 |
Chapter 6 |
Chapter 7 |
Chapter 8 |
Chapter 9 |
Chapter 10 |
Chapter 11 |
Chapter 12 |
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| Text Information: | ||||
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Rhodes, G. (2006). Flash professional 8 game development. 2ed. Charles River Media. ISBN 1-58450-487-0 |
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| Web Page: [click here] | ||||
| Half.com: | ||||








